A New Resurgence

Hello Kines and Kindreds,
 
While it isn’t our decision or will to abandon Project Vaulderie, we do not see a future without struggle and harmony for the project and because of that we have decided it is time to move on. However something like this was foreseeable, as our project was getting stronger, which was seen more as a threat than a benefit and lead to its shut down. However, something greater has emerged from its ashes.
 
We would like to announce that the Project Vaulderie Team (Arthur and Teemu) has partnered up and is now part of RavaFX Studio. We have formed this partnership as a front alliance to pursue our dreams in a much stronger way.
RavaFXWe are excited to be working with RavaFX Studio and grateful that the opportunity presented itself. We welcome the chance to work with people who share the passion and love for our craft, as RavaFX was initially founded by Marvin (Mv.c9), and it guarantees that our goals and understanding of what we did before doesn’t change due to marketing reasons made by outsiders unknown with what truly made Vampire the Masquerade: Bloodlines a great game.
 
We are proud to announce that we have officially started working on a new IP, something that will be truly enticing, and with our new found team and man power we can definitely create something as great. We cannot give out much details now, but to give a broad sense of our direction, it won’t concentrate just on Vampires anymore. It will be a whole lot more than just that. Similar to how World of Darkness has such a grand scale and immersive universe, our new IP will also have a similar scope. In this new game there will be Vampires, Humans, Shapeshifters such as Werewolves, Mages and some others currently under discussion.
 
To give an idea on how the game will be played, imagine Bloodlines mixed with Deus Ex. So it will be something of everyone’s expectation from us including, but not limited to, a versatile First Person/Third Person gameplay that will give the player several ways to solve a single problem, important and optional quests, along with multiple ending choices, reflecting on the decisions made by players.
 
We already had part of the game mechanics made for Project Vaulderie, some of which can be improved over and expanded upon. The end result will be something quite amazing, and we can’t wait to show you more as the project progresses.
 
We’d like to thank everyone who has been passionately with us since Project Vaulderie’s announcement, and personally those who are enthusiastic about our new project we’ll be working on. Stay tuned.
 
Best Regards,
RavaFX Staff