Project Vaulderie Forum
Project Vaulderie => Announcements => Topic started by: atrblizzard on June 03, 2014, 11:01:44 pm
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Project Vaulderie is a project that aims to recreate the Vampire the Masquerade: Bloodlines game to Unity. The goals we try to achieve with this tremendous effort are many. First and foremost is fixing a lot of bugs and glitches which can’t be fixed by normal fan made patches simply because they are caused by the protected executables and the Alpha state of Source Engine used by the game. Secondly, taking advantage of new features available in Unity engine as well of the new development toolkit planned along with it that allows anyone to mod it. Third, updating the game to up to date graphics and technology.
History
Bloodlines Resurgence was originally the project that aimed to recreate the game in Source engine. It has always suffered from progressive development, mainly because of the nature on how Source engine works. Source was built based on Half-Life and Quake code, also sharing their similarities on their pipeline. As for modding, the Source SDK always suffered enormous issues, not being updated for years, outdated engine branches and so on. Comparing Source with other modern engines, it’s rather limited in design and pipeline. Support is dropped in favor of the Unity port.
Our intention is to bring the best possible version of Bloodlines that many have dreamed for a very long time now. We've chosen Unity for a lot of reason, both benefiting for our production needs and to deliver the expectations for this rather ambitious project. We're be focusing on the single player aspect of the game, but in the mean time we also implement multiplayer support from the beginning as we go, to remove any issues that would appear later on. It will have modding support but any current mod will require to be converted to properly work (including maps).
Project plans
We are planning to provide the best version of Bloodlines that can exist, along with the following features.
- Windows, Mac and Linux builds, including 64-bit support
- Improved graphical assets, shaders and DX11 support
- Implement proper real-time shadow rendering and deferred lighting
- Storyteller mode, in the spirit of Redemption
- Revamped disciplines system
- Multiple character profiles, meaning you can play between characters without interfering with each other
- Each hub map now have the building interiors integrated, eliminating waiting time
- Proper dialog system, with more in-depth facial expression
- Level editor and other modding tools to create new mods or alter the current game
Long term plans:
- Multiplayer between Camarilla, Society of Leopold, Kuei-Jin and the Sabbat
- Features full co-op support for single player campaign
- Integrated with Steamworks for achievements and storing contents online
- Full character customization, from customizing outfits to body parts