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Messages - Konstantinos the Tremere

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Suggestion Box / Re: Clothes in the Game
« on: September 23, 2014, 06:41:16 am »
I am all for clothes being there where the story requires, but I am against them giving you social stats like Appearance. The reason is that stats are gained with precious experience, and rarely - occult items. Having +1 to Appearance for wearing a low cut dress will not be fair, will cheapen the stat for the people who invested in it and will not be realistic. Part of what set VtM aside from most games is the detail on character creation and development instead of item choices - in the books Appearance includes fashion, style and physique.

A notable exception to this is the heavy armor which gives you more defence for less dexterity, even so that is a realistic and sensible trade-off since you can choose whether to be able to take a hit or shoot straight. The "social costume" clothing would possibly only give bonuses to a place you know there will be no fighting in, which would be a no-brainer.

As for other bonuses. Ask yourself this - does a piece of clothing improve a talent or skill I don't have, moreover something as fundamental as an attribute? I'm not trying to be rude, it just sounds silly. :)

Right now I can't imagine a suitable bonus that a piece of clothing can give so as not to be unfair or unrealistic.


Not realistic, really? The way you dress affects the way ppl around you see you, you may dismiss this as shallow thinking if you please but we live in a shallow world. Take a look at the following video and see the difference ppl are treated while wearing different clothing

https://www.youtube.com/watch?v=SGPjUyVtTQw

Having the clothes affect part of your appearance (again i am not talking about game breaking changes) is the only realistic stat change a piece of clothing could ever give.

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Suggestion Box / Re: Clothes in the Game
« on: September 22, 2014, 11:59:36 am »
VtM has always been an immersive role playing game, Bloodlines was so awesome because it finally allowed us to immerse ourselves visually in the world of Darkness. First off i don't see where you are getting the GTA vibe, nobody said anything about making the game more GTA like (although i think that it would work better if this was a WoD open world sandbox) still, i am quite happy with the way bloodlines is fleshed out. Still i had always hoped there was more customization in our appearance, something about infiltrating a Giovanni party dressed in a Hazmat uniform just doesn't really felt right (maybe some elements of hitman would make the game a little bit better on that field but that would be too much trouble and work to implement i wager). Espetially if the game is to support multiplayer i am sure ppl would appreciate if they didn't all look the same.

As for the shops i agree, they should be closed. i was just stating something i read they wanted to add in a recent update, if i was doing it i would have added the use of the computer to order clothing to their haven instead.

As for the "million of bonuses" as you say, clothes affect the way people see you so it is common sense to assume that in a WoD game they would affect a stat like appearance. lets not forget that vampires, despite their beastly nature, have been considered as creatures of vanity and pride compared to other creatures of the night.

Most clothes should have a small appearance and psysical effect compared to the type and quality, lets leave the occult bonuses mostly to the artefacts of the game

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Suggestion Box / Clothes in the Game
« on: September 20, 2014, 06:55:36 am »
I noticed in one of the updates the idea about getting various clothe stores around the hubs and to be honest i quite agree to see the game give more options when it comes to clothing. Also it would be interesting if the clothes or maybe equiped trinkets like watches and rings would add to a characters appearance stats depending on how fancy they were so for instance a character with a fancy but slightly uncomfortable wear would get a bonus on appearance while getting a slight penaldy in dexterity and other physical stats while if he was wearing more athletic oriented clothes get a bonus on physical stats while suffering a slight penaldy in appearance. That way the characters could dress for the occasion depending on what their mission calls for.

Also add some protective gear like body armors that would again lower appearance and maybe dexterity if they were too heavy but boost defences or bulletproof vests with a bit lower defences but depending on their quality and price, better one be able to be concealed under clothes, giving a smaller appearance penaldy.

So, in that case the character could dress for the occasion beforehand in his haven and for example dress fancy with maybe a concealed vest for the Giovanni party, wear a tracksuit that would allow him to use his sneaking skills far more effectively while storming the Kuei Jin stronghold or bust in in full body armor, giving hell in the Hallowbrook hotel or when storming the Ivory tower.

Also make the ability to change clothes only available while in the Haven and make certain missions require certain clothes so for instance in order to slip in the Giovanni party, having to wear a formal wear.

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Suggestion Box / Re: Cars, make cars.
« on: September 20, 2014, 06:27:36 am »
Not that i agree with you completely, it would be nice to see moving cars and motorcycles around here and there.. Maybe some cars moving from the bridges instead of just lights.. And maybe some parked motorcycles on the garage.. Thats my two cents anyway..

true, although it would be fun to play a GTA based VtM game i dont think it would fit well with Bloodline's scene based setting and lack of an open world although it would be interesting if there were some traffic around the hubs to make them seem more alive. Also it would be fun to see some subway stations here and there like the way you moved through hubs in the original Darkness game.

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Suggestion Box / Re: Let VTMB die if need be.
« on: September 20, 2014, 05:53:15 am »
Ivan is right, there is no reason why they should quit. There have been many remarcable games based on the initiative and the creativity of fans. Having said that, you shouldn't discourage someones honest work and efforts to better what they love if you cannot encourage them. If you disagree with their work, the wisest move would be to ignore it and dont follow it.

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Suggestion Box / Re: preserve single player
« on: July 21, 2014, 02:09:31 am »
yes, it would be interesting if the game also kept it's single player form with some improvements of course and maybe the ability for Co oP in several areas where the game is clearly more hack and slash like the mission for larry, the sewers towards the Nosferatu Hideout, the Society of Leopold or the Hallowbrook hotel (of course raising the difficulty of those areas as well depending on how many ppl are on your group)

And of course maybe after your encounter with the Tsimisce in the hollywood house he would leave you with an invitation to join him at the Hallowbrook hotel where he can offer a questline that could open a Sabbat ending that would offer you the choice not to destroy the sabbat when the prince ask but plot with the tsimisci to trick LaCroix into thinking you did it and later be an option for the cab to take you to him. Depending of course on your clan (i can't see him being so friendly with a Tremere as to make such offer) and your character will only be able to initiate the dialogue in order for him to make the invitation to join him if he has humanity of 3 or less.

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Suggestion Box / Re: Dramatic Final Death
« on: July 21, 2014, 12:35:46 am »
I see, in the first part of your post you mean something like Borderland's "Fight for your life" where you must kill something in order to get a second wind. In this case give you a few seconds to use a bloodpack to replenish some health or if you don't have one, maybe one of your allies can come and give you some.

And the second with the animation is also very interesting, i mean even in the original character sheet getting damaged to some extent would affect you in a way like that so in 20% you could be see as strugling to walk and 10% be even worst.

In my opinion though i don't think a Final Death would be convinient in a multiplayer game, of course adding a permadeath feature whould be interesting and i would love it but the most popular multiplayer based games have abandoned this for other penaldies in order to justify not loosing your character and his progress like in Borderlands 2 or Dark Souls. Instead i think that a character falling in battle should enter a state of Torpor as a penaldy and not be able to play for a fixed amount of time depending on his humanity. Of course you could make things more interesting by adding a few conditions that would in fact bring Final death like maybe death by fire or being Diablerized

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Introduction / Hello
« on: July 19, 2014, 12:17:54 am »
Greetings, i am Konstantinos and i have been a fan of Bloodlines since it came out and Redemption before it, in fact Redemption was the spark that made me look further into White Wolf's WoD. I have been waiting for a proper VtM game and visualising the ideal one in my mind for a long time and when i saw your project i decided to support it as best i can. Sadly i have very little experience in unity or with coding so i cannot offer my services in that area but i hope that in the future i can join my voice to that of many other fans of the project to bring you feedback, constructive criticism, suggestions and after seeing some progress even some small donations from what i can spare.

I hope you will be able to provide the fans of this game with the game they have been waiting for so long :)

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