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Topics - Darkfury

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1
Off Topic / Critics
« on: September 07, 2014, 12:35:58 pm »
i started this just to make place for anyone who like to post some critics about anything . :)

I have to say that i really do not like new computer look , showed in concepts.
Just does't  suite horror game .
 

2
Suggestion Box / Cars, make cars.
« on: September 07, 2014, 11:52:56 am »
Well it's not a car driving game i do not expect this.

But solution for a cars would be i think to have some for example taxi, ambulance, etc.
cars with drivers inside placed in some missions areas.
And player can intimidate driver or manipulate him/her to drive this car in to something or someone.

- good example would be to have a driver near Russian mafia thugs . So malkavian can manipulate
driver and cause accident kind of to kill them.

- or another "deadly car" can be placed in a car park quest , so dominated (intimidated ,manipulated) driver will
drive in to some people making easier way for you to reach bottom of car park.

-  A TRAIN in the Sabat warehouse area. For this one you will need a high security skills, but when you get inside,
There will be no driver inside. But is easy to start this engine and ............
Buum it smashes thru everything on his way . :)
 

One more idea to expand this "mad driving" is to reach some new areas of the map like making a hole in a fence.
which will open less enemy route for clans like Malkavians, or Torreadore.

- Grouts Mansion, if area around the mansion will be expanded a bit with such a feature , when you break thru
character can start this level a bit deeper inside the mansion. 

- for multiplayer this can serve as extra power, for a distance , obviously just in specific areas and on specific trails , but still
something new and "original" ? 
could be fun i think.

- Giovanni mansion, can we take this limmo and drive around the building with intention to kill everyone ?
skip invitation and all gentle methods, finally something worth Brujah blood.     

- another example is to have a "deadly car" on the blood hunt map , with same result like in a car park but not so spectacular as there
are just vampires , more though enemies.

- one more empty car as a alternative escape from Werewolf, just locked , when you get inside is a start of deadly downhill drive.
  in a style of "Commando" movie when Mr Arnold drive without engine on after kidnappers of his daughter .  :) that would be nice,
  with mad, Werewolf as a chaser .
   

3
Suggestion Box / Final Fight with La Croix
« on: September 07, 2014, 11:22:48 am »
Yeah . ..... 

If this can be improved that would be awesome.
All this final moments are well done , but in the standards of new games IMO this needs to be upgraded.
Make it more spectacular , more epic. 

Fight with a Sheriff is ok as a aperitif  and this moment when La Croix crashes you against the wall and you are landing on the roof is nice, just reworked a bit should be fine.

 Idea is to repeat this crash , or he can in the next sequence take you up and after short fly let you smash thru the glass roof.
So you will land in some conference or so room.
Then he will land on you with a deadly bite.

maybe he will trow you thru few more walls inside tower, like puppet , maybe he take a fridge and trow at you ?
or a piano ? maybe he can take one of his ghouls and feed in a grotesque manner, trowing body aside he will walk towards you with new fresh energy.

His transition is somehow not smooth as well from this bat form to the defeated La Croix.
It will be nice to fix this .

Maybe when you finally smash him with death blow he will as a bat run thru the rooms to the sarcofagus place marking bloody trails .
This way we can avoid making whole transform animation. And it can still looks better than original.

................. 

4
Suggestion Box / Sewers shortcuts, extra content.
« on: September 07, 2014, 11:01:03 am »
It crossed my mind today that it may be nice to have some hidden (sewers)
tunnels which can be spotted with high (investigation,perception), they can serve as shortcuts to the
areas or links between different city parts.
It can be dangerous to walk those tunnels but when you defeat guards ( some tzimisce constructs ) which not every time gonna be there , it can speed up your game much.

First i think that will benefit Nosferatu and make them more interesting to play and secondly it will be just a nice
kind of expansion for current sewers concept.

Another thing will be to have places full of rats (  but like 30-50 of them in one place  )
Other purpose than a free food is to have some feel of obscure and unpleasant areas.
Those rat colonies can actually,  when you feed , harm you as well so it can be kind of a fun to feed on them .

What you think ?

5
Suggestion Box / Multiplayer Shape
« on: July 22, 2014, 09:21:41 am »
I have started this as a new topic for multiplayer ideas which has crossed my mind.
Excuse my poor (still struggle ) english i hope You can understand me.

First what has been said that multiplayer will be :
- Fight between Society of Leopold, Camarilla, Sabat, and Kuei-jin
- Maskarade violations will influence a game play,
- Political Points will be included.
- and a some co-op mode are planned
well that's what i heard so far.

My idea is just a overall shape of multiplayer, but bear in mind that i'm not a programmer so it is more a conception and a wish,
as i do not know if that's possible to make.

As i see so far all aspects are good conceptions what i would suggest further is:

- strong mortals field visible in game, like police, SWAT, media , politics,  so Vampire society can fight and influence those.
  obviously that will be computer AI and more alike a set of bonuses and penalties.
  i did have mentioned this before that will be good to have some mortals figures (NPC) who Vamps will struggle to influence.
  That can be fun concerning that we have to watch for maskarade.   
  as each clan ,or society, will influence mortals they will have more possible moves on the board of undead chessboard.

- Area's ownership, - some parts of the  city should be possible to conquer by force, while mortals politics can be influenced,
  Some city maps can be taken by force with action driven design. War zones, sewers, so on.

- I would like to see as well some not common solutions for fights, like taking a truck and drive in to the gas station
  to make big booom. I mean that we should have in some maps something like eviroment's interactions giving us some advantage in
 a fight.

- undead politics, - well as i see this having mortals so far and trying to influence them keeping maskarade, will shape
  undead moves itself so i do not see any additional features than just a penalties for maskarade breaks,
  So Prince Bloodhunt, and a Executor should make it enough interesting.


 

6
Suggestion Box / Dramatic Final Death
« on: July 20, 2014, 10:31:39 am »
Lately this idea crossed mind, to make final death somehow more dramatic.

First i think that it should have couple animations of fall or agony, and non human scream,
before vampire vanish in to dust (like in VTMB)
Idea is to let the player during this agony have a chance of escape from the fight, or to have last chance to
do something to survive like Blood Heal if he has enough blood. 
But after that he would be like in really bad state, can only walk, crawl in some grotesque manner.

Maybe i ask too much, anyway i have to say that in many nowadays games i have no seen a feature like
wounds consequences. Same for enemy and Pc, I can imagine this is complicated part to execute, but probably not
impossible.

even adding different walk animation when wounded can change game  towards more dramatic gameplay.
Screaming in agony enemies slowly awaiting for death when badly wounded would be my dream.
I wonder why in games they avoid this, not many games have death animations as well, in many cases all enemies  die
in the same way.

Wonder if it is really that hard to make , wound animation (behavior) , death animation, with some difference for some
kinds of enemies.
And maybe clan specific wound and death animation for vamps ?

what do you think people ?




 

7
General Discussion / Empty here
« on: July 15, 2014, 04:10:05 pm »
where are you people ?  :)

8
Suggestion Box / Frenzy sequence
« on: July 11, 2014, 12:34:19 pm »
well somehow I have always feel that frenzy sequence look poor.
when is actually accurate with WtM, many times distracted me from game in a bad way.
Watching how my Vamp walks  into the nearest target and do some bashing is somehow silly.

So the idea is to make it more scary or gore in a form of Video sequence, but with some blank points.
Camera could go around player and close up to the face. Then rage animation of face would be in play, with gore sound of rage.
Like doing some really bad and wild things. obviously there will be blood on the screen and blured background.
Then black screen, face of scared victim. Then blood on the pavement. then black screen. Screaming victim sound.
all those elements can be played in different order each time.
Anyway.

After that sequence i would suggest that we can face consequences of ouer rage. So the bodies will be visible and blood around them.
It should be more like a waking up from traumatic state, from inner horror .


It can be more fun to watch and concerning that rage or frenzy occurs when the beast takes over and not many cainites
remember what exactly has happened.
This kind of Frenzy imo will be more immersive, but i don't know how that can work in multiplayer.
Maybe we should disable frenzy for multiplayer ?
What do you think people ?
 

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