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Topics - Iraito

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Shaders / Simulate thickness with alpha maps
« on: November 11, 2014, 03:11:57 pm »
Atrblizzard i was thinking of modelling the server, but since many of the parts require holes to be modelled; the mesh can get pretty heavy on the poly count.
So i was asking myself how we could approach the issues from the unity perspective, parallax could be one of the solution but i would like to know if you have any better ideas.

We could at worst use a plane with an alpha to simulate the holes, but i would really like to give thickness to the model.

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