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Topics - sansuni01

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Suggestion Box / Expansion Pack Idea
« on: November 08, 2014, 12:01:16 pm »
The game itself is being renewed and improved and that's really really great, but how about an optional expansion pack to refresh the game and to add more gameplay? I am not talking about anything too big like "lets visit another city", but rather few more quests, few more named characters and maybe one or two new locations.. And everything should be fitting to the lore and the original game.

I will throw away one example idea:

When you visit the Santa Monica parking lot for the first time, a cutscene plays, a biker chick enters the scene, she rides a motorcycle from the 70's, she wears a leather jacket and shirt that shows her belly, really really tall boots and a pair of really old biker goggles. Imagine her a bit like this:



She parks her bike and leaves for the beach and you wont see her again for a while. After finishing Santa Monica quests and returning to Santa Monica after a while, you can find her cursing in the parking lot where she originally parked her bike, but the bike is missing, it is stolen. At this point you can talk to her and learn that she is a vampire from the middle ages and she is from brujah clan. You can tell her that you wish to help her and she will ask you to find a friend of her in Chinatown who might have some info then to find her again in the Nocturne theatre, her friend is a gangrel and was a WWII spy before he turned. If you talk to him he will tell his name (Rick) and how he was a hunter before he started spying for the government. He will give you some information and then you will return to the biker chick, she will then join you as a companion. If you pass a speech check, she will tell you her name (Alena) and tell you a bit about her past and her brother, before she was turned, she traveled with her knight brother against her fathers wishes. Her father wanted her to never leave the house and marry a suitor of his choosing. One day while traveling, some villagers approached her brother and asked for his help, a mad man named Horeta was killing people in a nearby village for no reason and no one was able to stop him. Her brother left her in some inn and told her to stay there until he returned. She really wanted to go with her but after seeing how worried he was about her she accepted to stay. Days passed and her brother didn't return. She later learned that the village her brother went to was wiped out. She left the inn and searched for her brother for days, after all that searching she found the mad man instead of her brother and asked if he killed her brother or not, mad man told her that he didn't kill her brother but turned him, but he became more insane than any of his subjects because he hated the foul creature that he had became. She tried to kill him but he was too fast and too strong, he wounded her and left her to die alone under the sun. Just when she was about to give her last breath, some vampires from brujah clan happen to be passing by, she told them about the mad man and they turned her and told her about the vampires, how her brother turned into a malkavian and about his sanity. She spent the fallowing years searching for her brother. Always one step behind him."

After fallowing the lead given by Rick, you will find a vampire chick named Dasy, she is from 1940's, she is a malkavian and a fallower of Horeta. At this point, you can either fight her (and she is a tough nut to crack) or you can convince her with a speech check to tell you about whats going on. (if you convince her, she will become attached to you and become your companion, she will fallow you only on this quest, but you can ask her to stay at your haven. (much like Heather) She will do pretty much anything you want, but make sure not to piss her off, she may leave the haven and attack you when you least expect it.)  She will tell you that she has stolen Alena's bike herself for her master Horeta, her plan was to make sure that she wouldn't leave before the trap is set. Alena's brother is in Downtown with his master Horeta. (Let this place be the car repair place from the tutorial map) But the place is surrounded by Horeta's followers. If you go to the location she has given you, you will find Alena's brother who does not seem to recognize his sister. With the help of Alena (and if you have learned everything you can learn from Alena), you can talk him down and make him remember who he was and his sister. This will restore a small part of his sanity and he will become a companion. He is still quite insane, but at least now he will help you kill Horeta. Horeta is strong but not unbeatable. You kill him and get a pair of Colt 1911 which should be the only pistol you can dual wield.


It is a very rough idea, since i don't have much time to improve upon it, but what do you guys think? Wouldn't something like this with a little history and lore added freshen out the game?

2
Suggestion Box / World of Darkness
« on: October 25, 2014, 02:14:42 pm »


You all must know about the canceled Vampire the Masquerade MMO World of Darkness. This game, while didn't make it and would probably suck as all MMO's do, had some great ideas. (Not to mention visuals) With the Unity engine at hand, some of these ideas could hopefully be implemented.

Firstly the visuals:

The atmosphere, basically the slightly blueish gray fog effect:


Imagine how much better Downtown would look with that effect:


Maybe a bit more like this: (which could be used to make the streets look longer and larger)



Window effects and room lighting:


Some features listed on this video:



While VtM Bloodlines was great, I feel like it could never fully give that specific feeling VtM universe should give, you know, like this:



And these:





You know, that specific tone of darkness..

And some other features here:



Things like realistic fake windows and stuff. If a place has no real interior, something like this could be useful.

3
Suggestion Box / Map Connectivity and Inconsistencies
« on: September 21, 2014, 09:40:11 pm »
I was thinking about this and reading "Friday Devblog 12", especially the part about reconstruction of Santa Monica Pier and a haven for each clan. Given how unfinished the maps are do to the engine limitation and a time constrains the original developers faced i think it is great that this project makes up for that and make this game more like what the original developers initially imagined. Then i remembered about a few locations i had found during my original run of the game. Most of my ideas are to make the map more connected and fix map inconsistencies created by the original developers.. So... here we go:

Anyone remember the place we start the game? ... Not there, i am talking about the place in the cutscene where our characters got turned into a vampire.. This place to be specific:



But where the heck is this place? Lets look out the window:



Oh my.. Isn't that the Asylum? We were in Santa Monica the whole time.. Right across to Asylum and next to the Diner.. Upper floor of the Foxy Boxes building:



This place can serve as a Haven for one clan or another (but i am thinking probably Malkavian)

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Then there is the second place we go as we become a vampire, the Nocturne Theatre, where we almost got executed but didn't:



It even has a sever access:



Yet we are not able to come back to this place ever again, perhaps originally this place served a greater purpose than it does in the release. It is a shame really, this place can be made accessible in the game to add more dept. Perhaps there can be a play or two here, people could come and go as they please and it can be a feeding ground for vampires as well.

Not many of you would know this but this place can actually be located in Downtown LA:



Since the maps are going to be merged, the doors in the front could be used to access the theater.

Also there is the matter of exiting the theatre from the back door, after the cutscene, you exit this door and then you meet Jack:



And normally (according to main Downtown LA map), you should find yourself here:



Yet after exiting that door you find yourself here, the tutorial area: (where Jack waits for you)



Both use same textures and have same exact shape with the front side of the Nocturne Theatre building but there are full of inconsistencies.. As far as i understand, originally the Downtown LA map was to be much larger, but they trimmed it down to save space. (also the tutorial map is probably from the earlier versions of the game) Both maps should be merged (so this area can be made accessible after the tutorial) and the whole tutorial area should be used to expand the Downtown LA map.. Place has a garage, a warehouse or two and some apartments. (hey, some of the clans can have havens on this location as well and a place to buy some clothes can appear around here.)



When you look from the location on the picture above, you should be able to see both Empire Arms Hotel and Skyline Apartments.. (And most of the barriers shouldn't be there after the tutorial.




This area should start after above location.

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Empire Arms hotel and Skyline Apartments.. Both are inconsistent. From outside Skyline Apartments is a short building with four floors and a ground floor:



But from inside, it has six floors and a ground floor:



Empire Arms hotel on the other hand is a tall building with too many floors to count...



Yet from inside it has only six floors:



They didn't even bother to add more numbers there to make it look like there are more floors.. It is a shame really.. Same applies with the Venture Tower..

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Lets not forget the Ocean House, i think this map should be merged to the Santa Monica Map as well: (Wouldn't it be nice to be able to come here by walking? Only reason why you would need to use sewer access would be because the front gate is locked. There is a parking lot right next to the ocean house, so some NPC's would definitely be there.



Why? Because according to the sewer map it is right next to Bail Bonds:




Ocean House should be located right next to this bridge/tunnel thing: (also, wouldn't it be nice if real cars used those bridges?)



There is even a beach and a lighthouse behind the Ocean House, with the support of the unity engine, this could be a beautiful sight.. (And even if you physically can't reach there, it would be visible from both inside the house and from the parking lot)



And the front side doesn't have a bad view either:



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And then there is this map, it is from the cutscene where you meet Nines Rodriges, i am certain it belongs somewhere in the Downtown LA (it should be walking distance since the taxi driver drops you off here) yet i can't seem to place it anywhere:





Maybe you guys can figure that out.. If we can expand these maps with the content that already belongs in the game, it could be both fitting and amazing, since they are already a part of the game and the setting..

Well, this is it for now.. I have many more ideas, but for another time, so more to come soon.. Hope you guys liked it. And hey, if you got ideas like these, please post it here..

And a special thank to atrblizzard and his team of modders...

4
Suggestion Box / Unity
« on: September 20, 2014, 05:13:57 pm »
Will the game use Unity engine to its full potential? Such as DX11 features, HDR, Tessellation, Ambient Occlusion etc be in the game?

With the Unity V5 coming out, will the new features of the engine will be the part of the game?

To see what features i mean:

Unity 5 Feature Preview


Unity 5 beta - Lighting workflow quick look

5
Development / Companions
« on: September 06, 2014, 03:16:56 pm »
What about adding some companions? Like in Vampire: The Masquerade - Redemption.. Maybe a vampire companion or a  ghoul companion.. You can turn one of the random npc's into a ghoul and make it your companion and give it some weapons.. (At least for a while anyway, they die easily..)

Also, random npc's should be unique.. They should not all look alike.. (different textures for faces, clothing and other stuff along with some accessories would make all the difference.. Some npc's can wear glasses, others can wear hats for instance..)

So... what do you guys think? Wouldn't it fit into the game? I mean we already have Heather as some sort of companion, but she is not the fighting type.. (She is too fragile for that) Wouldn't it be nice?

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Suggestion Box / Vampire: The Masquerade - Redemption
« on: September 06, 2014, 02:01:53 pm »
Progress for Vampire: The Masquerade - Bloodlines is going rather well, should we consider porting Vampire: The Masquerade - Redemption after the Bloodlines? (After 2016 or whatever :P )

I have never played Redemption and i would love to do so as long as it is ported to the Unity engine.. I think it would be great news for all Vampire: The Masquerade fans.. (only if atrblizzard agrees to it of course)

I know it is too early to make any future plans at the moment, but it is a nice thing to consider and make plans about..

I mean, it always seemed like a nice game, it is a shame i didn't have any time to play it back then..








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