Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Greek Dubbings Maker

Pages: [1]
1
Suggestion Box / Re: Frenzy sequence
« on: July 17, 2014, 09:02:51 am »
Quote
Quote
I think that in multiplayer, FRENZY could be used as a weapon, rather that a "punishment" for keeping your humanity and blood low.
What I mean is, that Frenzy could be used as a weapon, when perhaps, you are weaker or less armed than your enemies. In this case, you would spend all of your blood, intentionally, in order to trigger FRENZY. Frenzy will give you tremendous power, enough to wipe out your enemies.


Well yeah,
I agree but with really really good animations. With the part where character in rage makes a hell  of a mess, blood everywhere,
animation where he literally takes off someones arms and head, eats somebody throat. Where he drinks blood in some sick passion.
Where vampire makes everyone around scared.
If freenzy will look like a sick orgy of blood then yes,
That would be brilliant - but
 
I doubt this is possible. If it is that would be my wish too. 

Well, it is impossible, but I still don't think frenzy should be removed from multiplayer, just because the animations are not Hollywood.
I totally agree, that in Single-player, Frenzy needs to be reworked, but I don't think that in multiplayer, frenzy should be given so much attention. The original game's frenzy (where you get claws, attack everybody and then find the first one nearest you and drink all of  his bood) even with those bad animations, would fit properly in multiplyer, I fthink

2
Suggestion Box / Re: Frenzy sequence
« on: July 14, 2014, 09:01:36 am »
That's very interesting, but you' ve forgot the point where the beast makes you go to feed.
Anyway,
Quote
and concerning that rage or frenzy occurs when the beast takes over and not many cainites
remember what exactly has happened
That's exactly what was missing from the original game.  And your idea is brilliant :
Quote
Camera could go around player and close up to the face. Then rage animation of face would be in play, with gore sound of rage.
Like doing some really bad and wild things. obviously there will be blood on the screen and blured background.
Then black screen, face of scared victim. Then blood on the pavement. then black screen. Screaming victim sound.


Quote
Maybe we should disable frenzy for multiplayer ?
OVER MY DEAD BODY. Please dear developer dont disable frenzy.
In multiplayer, your idea might not suit very much.

I think that in multiplayer, FRENZY could be used as a weapon, rather that a "punishment" for keeping your humanity and blood low.
What I mean is, that Frenzy could be used as a weapon, when perhaps, you are weaker or less armed than your enemies. In this case, you would spend all of your blood, intentionally, in order to trigger FRENZY. Frenzy will give you tremendous power, enough to wipe out your enemies.

See ? In multiplayer FRENZY can be used to your advantage

3
Development / Translation
« on: July 10, 2014, 06:55:44 pm »
Hi , my name is Nick, but as username I used my cereer nickname  8)  :o

In the other thread "testers", Artblizzard mentioned that in the future, translators will be needed. I would like to help, and translate the game to greek, a thing I tried doing in the original game, and i partiatly completed it by editing the text, and by dubbing some characters, but the font formats that the game used, where not editable, so I reached a dead developing end.

Also, Artblizzard, you might remember me. I was a guy, back in the moddb comments, asking you if you needed any help with coding, http://www.moddb.com/mods/bloodlines-resurgence/videos/player-customization-outfit-coloring-teaser
You replied to send you PM, but your account was private, so I couldnt contact you. In top of that I forgot your email address that someone gave me, and soon your other website went down too, so there was, no more, way to contact, until I found this place. I love you work so far! I could help you with a lot of things. I really know a few basic things about unity, but I am familiar with the game's engine. I also got some ideas about multiplayer modes, that I will post them ... some day. And as I mentioned above, I can also translate, localize and do voice-acting, and audio engineering/editng.


Pages: [1]