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« on: August 18, 2014, 06:30:38 pm »
I have to agree with you Sansuni, this part of Santa Monica seems to be the most dead of all. Way deserted than it should be.
We did consider to have proper vista buildings, especially in the Santa Monica map to create a proper sense of depth in this world. That means proper life added to it, and also make it feel being part of the main world even more.
Eyes are an important visual factor, especially since we're redoing the cutscene sequences throughout the game, and maybe even improve the dialog scenes, it's important to emphasize on the character's look and feel, including the eyes. There are numerous ways to improve the eyes, and one of the best way to do so is by using a proper eye shader, that comes with eye depth and parallax support.
I fully agree on the minor but more lifelike idle animations, and having sort of custom ones for each major character would be great. Blending the gesture animations is possible, so there are even more varieties there.
If you mean the fire effects when you or other characters are on fire, they are done by particle animations, which again shouldn't be too much of a hassle to improve.
I admit the cutscene and the fire effects on the Griffith Park was a bit bland, mainly because of the odd animations and odd looking burning effects, but these will be improved at a much later point, but not before release.