I don't think a video sequence for frenzy would not work because:
- If the player is in an original location (eg Sabbat Warehouse), he could
* enter a gore-filled scripted movie that kills all the enemies and the player regains control once that's done. This way this is an easy win mechanic for the player, will be abused and would not benefit gameplay.
* enter a gore-filled scripted movie that might randomly let the player be killed - sounds nice and dangerous, but what would determine whether he dies if it's "a video sequence not in game animation" and no healthbars are shown?
- If the player is not in a hostile, who does the player kill, where does he go afterwards? What happens when he enters frenzy with no one around like the original game. Contingencies like that will need to be scripted.
Well mate, I do disagree in many points actually

:
what i do see in many new games it's ambition's which leads towards rather bad unpolished and bugged game results, than a good game.
That's why i do prefer to have not so full of options game but something which adds to the mood itself.
As for Video sequence for freenzy in combat and all that , considering how
original VTMB freenzy
looks (not works, which is close to PnP game) i came up with this idea .
It's true what You have stated that in combat zones it might be not a great solution.
But in a masquerade areas it can have more deep meaning and suits more accurate.
I would like it when character looses with the beast on the street and slaughter few people.
Maybe we can implement as well some Police investigation meter towards character (crime, proofs, led , suspect, etc)
Well that's another minigame in game i know .
As for combat zones yeah i do not agree with your doubt's it can be done (this video sequence ) like a minigame.
so video will not be the same each time ( BTW original sequence looks exactly the same each time)
it can have different influences, like number of the enemies, maybe some stats (like brawl level or humanity, not mention Willpower )
As for dying in this state i really can not see the difference , in the original game when freenzy you have no control as well .
I have die as well when freenzy made my character run in a gunfire and when it ended i have had not much time to avoid bullets.
It's not easy to win i didn't mention that it has to be super power, makeing this as a video sequence doesn't mean that it has to be automatic success towards your opponent's.
I did stated that it will be nice to make freenzy sequence
more
horror alike, more scary and moody , as original freenzy looks for me just silly .
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