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Topics - ivan4041

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Suggestion Box / Yes and No for the classic Disciplines
« on: August 13, 2014, 12:00:17 am »
While VtM:Bloodlines had a fair bit of balance, some understandable changes were made to the classic Disciplines. I always thought that was kinda disappointing seeing as though they didn't even try to explain why the main character could develop them so differently then the canon in the books.

But now that a Multiplayer is planned there is chance to see more of the classic disciplines, seeing as they are kinda the pillar of Vampire supremacy over one another and I would argue that every single one can be incorporated in the game and serve a viable function.

For example Thaumaturgy:Path of Blood

* A taste of Blood - It can be used to realize how much blood a vampire has currently, and other information like for example his Disciplines. Success at this Discipline should vary accordingly. Also diseased mortals could be implemented and Tremere could be the only ones to easily spot them out and not get infected.
** Blood Rage - as in the game
*** Blood of Potency - It would be cool if the original intent of the Discipline was implemented - bigger Blood pool and a chance to spend more of it of Blood Buff. Accordingly Blood Buff can be made more powerful and much more draining.
**** Theft of Vitae - Blood Strike can be repurposed for this, though the animation has to be tweaked a little.
*****Cauldron of Blood - Should be made in a high-risk, high-reward melee attack.

The only limitations that exist stem from the fact that some Disciplines like Dominate, Presence and Auspex are very social. Though I do think all of them would work in a computer game, atleast on mortal NPCs, the scope, themes and mechanics of the game should (if you want them included) match the Disciplines.

I hope that this topic can give ideas for an efficient and cool way the original intended Disciplines can be incorporated in the game. Anyone?

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I was thinking that right now the Feat system can get just that little bit stale because if you wanted to explore you needed only have high Hacking, Stealth and Lockpicking, right. Why not have different gameplay paths in the new content that offered a new way out with other abilities. For example you could break into a house with a rusted lock with Strength + Stealth (considering that buffing the Strength would always work, but without Stealth it would be noisy). Or if you are in a conversation and the other guy tries to flee into traffic and having Celerity or Wits 3 and above will give the option to "Catch up to him", otherwise you could "Let him go".

The feat system is awesome and does a lot for the game and to help players not minmax 1 ability. However in time it can become their build not because that's how they picture their character operating, but because that's what they've come to expect the game will throw at them. It would be amazing if even more diversity was given to the gameplay and players could find to utilize some of these shortcuts. Right now a physical character just has to mow down everyone Doom style.

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