Author Topic: Weapon reference  (Read 1571 times)

Offline atrblizzard

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Weapon reference
« on: July 03, 2014, 04:30:01 pm »
We all know the game came out in 2003 and such quality for today's standards is considered a bad omen. They need to be revamped with proper details, from bumpmaps to PBR support.

Here are the current/original renders of the weapons with a list of who claimed to redo the followings:

Melee

Baseball (Iraito)


Baton (unclaimed)


Bush hook (unclaimed)


Knife (unclaimed)


Fireaxe (Iraito)


Sledgehammer (Iraito)


Torch (unclaimed)


Severed Arm (Iraito)


Ranged weapons:

Anaconda (Iraito)


Desert Eagle (unclaimed)


Flamethrower (unclaimed)


Glock (Iraito)


M37 (Iraito)


MAC 10 (unclaimed)


Remmington 700 (unclaimed)


Remmington 700 (Bach) (unclaimed)


Crossbow (unclaimed)


Steyr (unclaimed)


Super Shotgun (unclaimed)


Uzi SMG (unclaimed)


Tutorial regarding on how to decompile models will come soon, stay tuned.
« Last Edit: October 02, 2014, 09:09:57 pm by atrblizzard »

Offline atrblizzard

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Re: Weapon reference
« Reply #1 on: August 11, 2014, 08:07:52 pm »
Seems I've managed to miss out on this thread. That actually looks really good, might need to fine tune the specularity but mesh wise, it's quite lavish. Might be a better idea to use PNG for the textures rather than JPG, just to preserve the details.

Great work so far, I'd be delighted to see more in the future!

Offline Iraito

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Re: Weapon reference
« Reply #2 on: August 12, 2014, 06:15:16 am »
Seems I've managed to miss out on this thread. That actually looks really good, might need to fine tune the specularity but mesh wise, it's quite lavish. Might be a better idea to use PNG for the textures rather than JPG, just to preserve the details.

Great work so far, I'd be delighted to see more in the future!

I would be happy to contribute to the project as a 3D artist, i will continue doing models from time to time.
For the specularity, well it's somewhat of a mess yet to work with PBR shading, i've years of experience in CG but not much in real-time, so tell me the number of max triangles, texture resolution for UVs and stuff like that; i wouldn't like to create a bloated model.

Offline atrblizzard

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Re: Weapon reference
« Reply #3 on: August 18, 2014, 06:05:48 pm »
Awesome to hear! I'm looking forward to what you will make, creating new models or improving the old ones would go a great way towards the beautification of the game. I wouldn't worry too much on the complexity of the model itself. Make your models as high res as you want. It is easier to lower poly count than it is to raise them.

You can try out Toolbag and Quixel Suite (free while beta) to get the best out of PBR.

Offline Iraito

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Re: Weapon reference
« Reply #4 on: August 20, 2014, 05:01:29 pm »
I finished the colt anaconda, i worked and tested the textures in toolbag, everything should be perfect this time.
(please tell me i don't have to edit this any further)

https://www.mediafire.com/?xntd4bncu393tt1

http://i.cubeupload.com/Dsp7H2.png

It should be animation ready too -------> http://i.cubeupload.com/JbUnaF.jpg
« Last Edit: August 20, 2014, 11:13:45 pm by Iraito »

Offline Iraito

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Re: Weapon reference
« Reply #5 on: August 21, 2014, 11:10:23 pm »
The bat should be good to go too.

https://www.mediafire.com/?549t01fp7ys371g


http://i.cubeupload.com/StAWlV.png

Offline Iraito

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Re: Weapon reference
« Reply #6 on: August 22, 2014, 01:12:56 am »
And finally i fixed the sledgehammer too.

https://www.mediafire.com/?1j1vgktbwwy7can

http://i.cubeupload.com/5Wy3qB.png

Offline atrblizzard

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Re: Weapon reference
« Reply #7 on: August 22, 2014, 04:57:35 pm »
Those are fantastic, great work Iraito! Really loving the details on the Colt, and no, it looks just as it should be. Do you mind if it gets posted on today's Devblog? I'll be showcasing them in action, might be only for the next one, for now, rendered screenshots should do fine.

Offline Iraito

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Re: Weapon reference
« Reply #8 on: August 22, 2014, 05:03:49 pm »
It's completely fine, i did those models for the game and you can use them as you please.

Offline Iraito

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Re: Weapon reference
« Reply #9 on: August 24, 2014, 02:12:14 am »
M37

https://www.mediafire.com/?km16nwxnfl1wwtx

http://i.cubeupload.com/y3Udtt.png

I also fixed the normal map for the anaconda, it should look better now.
(i updated the mediafire link for the anaconda)

Offline serpent

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Re: Weapon reference
« Reply #10 on: August 24, 2014, 07:41:49 pm »
These are amazing :D

Offline Iraito

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Re: Weapon reference
« Reply #11 on: August 25, 2014, 04:06:14 pm »
Severed Arm

https://www.mediafire.com/?3wlvtacixfwji84

http://i.cubeupload.com/0qspY6.png
http://i.cubeupload.com/MA1aR4.png

(Let's hope that unity 5 can reach this quality with the skin shader)
http://i.cubeupload.com/M5iGrr.png
« Last Edit: August 25, 2014, 05:37:23 pm by Iraito »

Offline atrblizzard

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Re: Weapon reference
« Reply #12 on: August 26, 2014, 02:03:53 am »
Awesome work as always Iraito! As for the skin shader, there is a custom skin shader created already for Unity 5 being presented
here
. Hopefully either that or something similar gets implemented along the way.

I almost forgot to update the main post for the claimed statuses. Doing that now.

Offline Iraito

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Re: Weapon reference
« Reply #13 on: August 26, 2014, 08:03:01 am »
Fire axe

https://www.mediafire.com/?mramavmaq9nit08

http://i.cubeupload.com/qxXH6G.png

I also improved the arm anatomy (updated link)

From the presentation it seems unity 5 will bring some pretty interesting render features, i can only begin to imagine how incredible the game will look with the new engine.

Offline Iraito

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Re: Weapon reference
« Reply #14 on: August 28, 2014, 10:18:42 pm »
Glock

https://www.mediafire.com/?j8x0diz0999cs86


http://i.cubeupload.com/Rbipt4.png
http://i.cubeupload.com/Ikf41H.png