Author Topic: Weapon reference  (Read 1573 times)

Offline Iraito

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Re: Weapon reference
« Reply #15 on: August 29, 2014, 10:39:03 pm »
Glock Alternative

I reworked the material, and in my opinion it looks a lot better, but better keep the other version around.

https://www.mediafire.com/?64g592svof844ml

http://cubeupload.com/im/JEz1Kh.png

Offline PacaTatuCotiaNao

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Re: Weapon reference
« Reply #16 on: September 03, 2014, 03:28:28 am »
Dude, that looks amazing! You are doing a great job!

I wish I could help too!

Offline Darkfury

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Re: Weapon reference
« Reply #17 on: September 06, 2014, 10:17:35 am »
Iratio great work man.
If I can just pointed out that Axe and a Mr.Gimble weapon need some blood on it .
Otherwise it looks less creepy and somehow distracting overall mood .   Well that's my 5 cents .

Offline Iraito

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Re: Weapon reference
« Reply #18 on: September 06, 2014, 01:06:22 pm »
Iratio great work man.
If I can just pointed out that Axe and a Mr.Gimble weapon need some blood on it .
Otherwise it looks less creepy and somehow distracting overall mood .   Well that's my 5 cents .

I thought about that, but i think that it's better to create a splatter system in the game where you can add decals on any object.
This way you can have dynamic dripping blood, static blood and vanishing one.

Offline sansuni01

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Re: Weapon reference
« Reply #19 on: September 06, 2014, 02:47:40 pm »
What about the cut weapons like Dragon's Breath, SWAT sniper rifle and Fragmentation grenade? I would love to see them in the game..

Also adding a melee weapon like stake would be great..

Offline Darkfury

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Re: Weapon reference
« Reply #20 on: September 06, 2014, 03:05:14 pm »
I thought about that, but i think that it's better to create a splatter system in the game where you can add decals on any object.
This way you can have dynamic dripping blood, static blood and vanishing one.

Oh well good to know it's done that way , you are professional then.
Again : GREAT JOB.
 :)

Offline atrblizzard

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Re: Weapon reference
« Reply #21 on: September 10, 2014, 12:20:23 pm »
Great job as always Iraito! I just had to showcase your great work on the development blog. I've began rigging those models to the view model (first person) a while ago but hopefully it'll be done as soon as possible.

I thought about that, but i think that it's better to create a splatter system in the game where you can add decals on any object.
This way you can have dynamic dripping blood, static blood and vanishing one.

As for that, I agree, a dynamic splatter system would sound more a more efficient way to implement blood decals on the weapon, including dripping blood.

What about the cut weapons like Dragon's Breath, SWAT sniper rifle and Fragmentation grenade? I would love to see them in the game..

Also adding a melee weapon like stake would be great..

I second that, being the cut weapons brought to life would add more diversification for where it would make sense. Although these are not as important as the main weapons, but still nice additions nonetheless.

Offline Iraito

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Re: Weapon reference
« Reply #22 on: September 13, 2014, 01:08:39 am »
Steyr   http://i.cubeupload.com/MQZO2y.png

https://www.mediafire.com/?z79k2h6ndg1nzpf

After this model, i don't know if will do others in the near future, i have to work on some other thing.
This doesn't mean i will stop, when i will have time i will drop some new models and fix the ones already done.
I thanks everyone for appreciating my work.

Keep up the good work atrblizzard.

Offline atrblizzard

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Re: Weapon reference
« Reply #23 on: September 15, 2014, 10:17:59 pm »
As much as this would seem like it nears to an end, it completely understandable, and I personally don't see any rush with them. What you've contributed to the project so far is more than anyone could ask, so thank you once again. I'm thinking of holding of the rigging and animation part for now until the ones that need fixing are taken care of, else it'll be tedious to redo the whole process.

From the looks of it, I'd say the baseball bat, Glock, M37, Anaconda and a few more look quite polished so those would be the ones I'll focus on. Since these take time anyway, there's no real hurry.

Thank you kindly and I wish the same to you.

Offline Iraito

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Re: Weapon reference
« Reply #24 on: September 20, 2014, 09:24:57 am »
As much as this would seem like it nears to an end


Oh boy, i never said that i would stop totally.
Updates will be sporadic but i will try to drop by sometimes, i'm following this project since the first step with source, so i will remain until the end.

Steyr updated\fixed http://i.cubeupload.com/3JTE5y.png

https://www.mediafire.com/?z79k2h6ndg1nzpf





Offline sansuni01

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Re: Weapon reference
« Reply #25 on: September 20, 2014, 04:03:29 pm »
New weapon models look great!

By the way, what about the Revolver .38 ? I didn't see it on the first page.

Also, how about making Remington 24SWS look a bit more different than Remington M700? It is a swat rifle after all... With a different muzzle brake?

Maybe a bit more like this?:



Or this:


« Last Edit: September 20, 2014, 04:25:43 pm by sansuni01 »

Offline atrblizzard

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Re: Weapon reference
« Reply #26 on: October 02, 2014, 09:02:52 pm »
Oh boy, i never said that i would stop totally.
Updates will be sporadic but i will try to drop by sometimes, i'm following this project since the first step with source, so i will remain until the end.

Steyr updated\fixed http://i.cubeupload.com/3JTE5y.png

https://www.mediafire.com/?z79k2h6ndg1nzpf


I hope you won't blame me for thinking it sounded like it, haha. Your contributions are priceless, and so is your will to stay to the end. At least with Unity we won't hit the same walls as we did on Source.

Awesome work once again!
« Last Edit: October 02, 2014, 09:07:13 pm by atrblizzard »

Offline Iraito

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Re: Weapon reference
« Reply #27 on: October 03, 2014, 11:11:08 pm »

I hope you won't blame me for thinking it sounded like it, haha. Your contributions are priceless, and so is your will to stay to the end. At least with Unity we won't hit the same walls as we did on Source.

Awesome work once again!


Absolutely not Atr, i read on the new development blog that you will open other sections for models.
Good, i wouldn't dislike working on props etc. in my spare time besides weapons.

Baton http://i.cubeupload.com/lFj4RI.png

https://www.mediafire.com/?ye2383r21d1vwpe

Offline kr0wbar

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Re: Weapon reference
« Reply #28 on: October 07, 2014, 02:19:14 pm »
Okay so I think I'm starting to finally get the hang of Lux in Unity. So here's a picture of the Uzi ingame. Feel free to C&C



http://s30.postimg.org/5pcj3puv5/ingame.jpg

Offline kr0wbar

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Re: Weapon reference
« Reply #29 on: October 07, 2014, 02:22:52 pm »
Also. I'd like to start working on the Remmington 700 if it's allright why you guys