Author Topic: Weapon reference  (Read 1580 times)

Offline atrblizzard

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Re: Weapon reference
« Reply #30 on: October 08, 2014, 04:34:20 pm »
Absolutely not Atr, i read on the new development blog that you will open other sections for models.
Good, i wouldn't dislike working on props etc. in my spare time besides weapons.

Baton http://i.cubeupload.com/lFj4RI.png

https://www.mediafire.com/?ye2383r21d1vwpe


That is correct, there are the street props that are already open and there's going to be more in the meantime. At least it will allow some diversity when working with some of the models.

Looking great as always, Iraito!

Okay so I think I'm starting to finally get the hang of Lux in Unity. So here's a picture of the Uzi ingame. Feel free to C&C



http://s30.postimg.org/5pcj3puv5/ingame.jpg


Looks really great kr0wbar! I'm going to be a bit blunt here. Is there a possibility to replicate the vanilla model further? For some reason some of the bolts are missing and in the original game there is no extension intact. Now the question is if we are to aim for a 1:1 replica of the original counterparts as illustrated here or go with the real life ones?



Also. I'd like to start working on the Remmington 700 if it's allright why you guys


Sounds good to me, unless someone else is already planning on rebuilding it. Otherwise, you have my vote.

Offline kr0wbar

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Re: Weapon reference
« Reply #31 on: October 08, 2014, 05:11:58 pm »
No problem at all, wasnt sure if you wanted to totally recreate the look of the original. I'll get on it right away.
Also. Here's a work in progress of the bed we can find in the first appartment. The mattress is different so I'll change it in order to look more like the one in the game.

« Last Edit: October 08, 2014, 05:14:37 pm by kr0wbar »

Offline atrblizzard

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Re: Weapon reference
« Reply #32 on: October 08, 2014, 09:56:18 pm »
Appreciate it, hopefully it won't be too much trouble, for the sake of staying close to the original concept.

The bed looks to be quite an accurate replica, great job! I think splitting up the textures for the mattress would make sense for reusability in different places. Will serve great use on modularity along the way too.
I'll set up the rest of the threads tomorrow to keep better track of them.

Offline kr0wbar

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Re: Weapon reference
« Reply #33 on: October 10, 2014, 03:21:06 pm »
Okay so I made a few modification to the Uzi. I'm quite satisfied with the result. I'd like your opinion on it before I start texturing it. I still need to correct a few things but the overrall shape seems fine

« Last Edit: October 10, 2014, 03:29:57 pm by kr0wbar »

Offline atrblizzard

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Re: Weapon reference
« Reply #34 on: October 10, 2014, 08:43:01 pm »
Actually it looks very close to the original one, so far haven't seen any major issues, thus good work! If I may provide some suggestions, is to have the parts that need to be animated to be a separate part of the mesh. Mostly the ratcheting top cover, the trigger housing and the actual clip are to be animated, as seen in the video below. Rigging them shouldn't be an issue for now.



Offline kr0wbar

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Re: Weapon reference
« Reply #35 on: October 13, 2014, 07:47:49 pm »
Here's how the uzi look in game so far


Offline atrblizzard

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Re: Weapon reference
« Reply #36 on: October 27, 2014, 05:51:15 pm »
Looking good! Now it's resembling the original one quite well and I'm loving the detail in it. Awesome work there!

Offline kr0wbar

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Re: Weapon reference
« Reply #37 on: November 09, 2014, 06:45:36 pm »
I'm so sorry for the delay, I had some family problems to attend to, anyway here's the mesh and the textures. Hope it's not too late


https://dl.dropboxusercontent.com/u/198250231/Uzi.rar

Offline atrblizzard

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Re: Weapon reference
« Reply #38 on: November 09, 2014, 07:13:19 pm »
Thanks for the model and no worries, totally understandable. Even if I've been wondering about the silence from your end for a while, hoping there wasn't any serious issue. Regardless, it's good to see you're still alive and I do hope all is well now.