Lately this idea crossed mind, to make final death somehow more dramatic.
First i think that it should have couple animations of fall or agony, and non human scream,
before vampire vanish in to dust (like in VTMB)
Idea is to let the player during this agony have a chance of escape from the fight, or to have last chance to
do something to survive like Blood Heal if he has enough blood.
But after that he would be like in really bad state, can only walk, crawl in some grotesque manner.
Maybe i ask too much, anyway i have to say that in many nowadays games i have no seen a feature like
wounds consequences. Same for enemy and Pc, I can imagine this is complicated part to execute, but probably not
impossible.
even adding different walk animation when wounded can change game towards more dramatic gameplay.
Screaming in agony enemies slowly awaiting for death when badly wounded would be my dream.
I wonder why in games they avoid this, not many games have death animations as well, in many cases all enemies die
in the same way.
Wonder if it is really that hard to make , wound animation (behavior) , death animation, with some difference for some
kinds of enemies.
And maybe clan specific wound and death animation for vamps ?
what do you think people ?