Author Topic: Dramatic Final Death  (Read 323 times)

Offline Darkfury

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Dramatic Final Death
« on: July 20, 2014, 10:31:39 am »
Lately this idea crossed mind, to make final death somehow more dramatic.

First i think that it should have couple animations of fall or agony, and non human scream,
before vampire vanish in to dust (like in VTMB)
Idea is to let the player during this agony have a chance of escape from the fight, or to have last chance to
do something to survive like Blood Heal if he has enough blood. 
But after that he would be like in really bad state, can only walk, crawl in some grotesque manner.

Maybe i ask too much, anyway i have to say that in many nowadays games i have no seen a feature like
wounds consequences. Same for enemy and Pc, I can imagine this is complicated part to execute, but probably not
impossible.

even adding different walk animation when wounded can change game  towards more dramatic gameplay.
Screaming in agony enemies slowly awaiting for death when badly wounded would be my dream.
I wonder why in games they avoid this, not many games have death animations as well, in many cases all enemies  die
in the same way.

Wonder if it is really that hard to make , wound animation (behavior) , death animation, with some difference for some
kinds of enemies.
And maybe clan specific wound and death animation for vamps ?

what do you think people ?




 
« Last Edit: July 20, 2014, 10:40:52 am by Darkfury »

Offline Konstantinos the Tremere

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Re: Dramatic Final Death
« Reply #1 on: July 21, 2014, 12:35:46 am »
I see, in the first part of your post you mean something like Borderland's "Fight for your life" where you must kill something in order to get a second wind. In this case give you a few seconds to use a bloodpack to replenish some health or if you don't have one, maybe one of your allies can come and give you some.

And the second with the animation is also very interesting, i mean even in the original character sheet getting damaged to some extent would affect you in a way like that so in 20% you could be see as strugling to walk and 10% be even worst.

In my opinion though i don't think a Final Death would be convinient in a multiplayer game, of course adding a permadeath feature whould be interesting and i would love it but the most popular multiplayer based games have abandoned this for other penaldies in order to justify not loosing your character and his progress like in Borderlands 2 or Dark Souls. Instead i think that a character falling in battle should enter a state of Torpor as a penaldy and not be able to play for a fixed amount of time depending on his humanity. Of course you could make things more interesting by adding a few conditions that would in fact bring Final death like maybe death by fire or being Diablerized

Offline Darkfury

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Re: Dramatic Final Death
« Reply #2 on: July 22, 2014, 08:19:19 am »

In my opinion though i don't think a Final Death would be convinient in a multiplayer game, of course adding a permadeath feature whould be interesting and i would love it but the most popular multiplayer based games have abandoned this for other penaldies in order to justify not loosing your character and his progress like in Borderlands 2 or Dark Souls. Instead i think that a character falling in battle should enter a state of Torpor as a penaldy and not be able to play for a fixed amount of time depending on his humanity. Of course you could make things more interesting by adding a few conditions that would in fact bring Final death like maybe death by fire or being Diablerized

Yeah i was thinking mainly about single player. For multiplayer i do agree with some kind of penalty (like curing a wounds in a Torpor for some amount of time sounds good)
Personally i do prefer Permanent death in multiplayer, but only when PC meets some specific circumstances, like
braking masquerade and Prince calls a Bloodhunt on you.  That would be realistic and keeps Players in some order.
Also i would like to see this as a Political power, so it could be  worth of a risk.
What i mean that if we can have some Political points or values and Bloodhunt will be called, Then you will survive.
Youre position should rise up much in a society or in your clan. 

Offline Sabbat_stalker

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Re: Dramatic Final Death
« Reply #3 on: July 27, 2014, 07:29:42 pm »
A little idea for multiplayer :
perhaps if a vampire runs out of health he goes into crawl animation (like the one  Mercurio )
in this mode the player can only attempt to crawl away and if he gets hit it deals a killing blow
maybe head decapitation or something along the lines
this would allow you to have a chance to escape provided there is a distraction or a fellow kindred to help you out
just my two cents on the matter

Offline ivan4041

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Re: Dramatic Final Death
« Reply #4 on: August 12, 2014, 10:59:08 pm »
It would be cool if the damage would comply visually like in the books. That is in addition to limping, every time you are below 30% health, the game would consider you a Nosferatu and people would act accordingly. This way you can't be a disemboweled Torrie and still pick up chicks in the club.

It would be nice if the multiplayer "going into torpor" cutscene was made more interesting with a visual effect. I had this idea about hearing cryptic words from ages past, or your relatives when falling into torpor. That would be cool because it would show people that the vampire should've died but the curse kept him alive and maybe gived him a glimpse of something nobody else can see. This can be a subtle way the nature of the immortality of vampires, their occult existance, and the expanse of time concepts can be explored and a boring and frustrating cutscene like "falling down" can be mixed in something epic. If you want to make it a step further there things should be customized according to your clan, gender and Disciplines, god knows there's enough to work with in the books.

It would be great if the Quei-Jin died in a different way, considering they are not vampires. And Lastly the Final Death animation can be made a little more up to date.

Offline Darkfury

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Re: Dramatic Final Death
« Reply #5 on: September 20, 2014, 02:00:04 pm »
ivan4041  , good idea actually, with this "torpor state" maybe a nice accent would be to have a main menu like a "torpor dream"
where you chose a tasks which you gonna be awaken for. 

I would like that i think that you can dream and dream in a main menu  , and choose some scenarios or part of a dream ?
in which you wanna make true again.
I think that can open nice visual possibilities.
I'm thinking of something like a interactive menu, like in a latest "Prince of Persia" btw it has nice graphics.

It would be cool if the damage would comply visually like in the books. That is in addition to limping, every time you are below 30% health, the game would consider you a Nosferatu and people would act accordingly. This way you can't be a disemboweled Torrie and still pick up chicks in the club.
 

yeah not only visually but to block some of your actions as well. Actually a original wound system could do a much nicer game play.
maybe instead  of a health bar we could have that ?


It would be great if the Quei-Jin died in a different way, considering they are not vampires. And Lastly the Final Death animation can be made a little more up to date.
 

Sure .