Author Topic: New ability and attribute requirements for the new content  (Read 200 times)

Offline ivan4041

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New ability and attribute requirements for the new content
« on: August 12, 2014, 11:34:29 pm »
I was thinking that right now the Feat system can get just that little bit stale because if you wanted to explore you needed only have high Hacking, Stealth and Lockpicking, right. Why not have different gameplay paths in the new content that offered a new way out with other abilities. For example you could break into a house with a rusted lock with Strength + Stealth (considering that buffing the Strength would always work, but without Stealth it would be noisy). Or if you are in a conversation and the other guy tries to flee into traffic and having Celerity or Wits 3 and above will give the option to "Catch up to him", otherwise you could "Let him go".

The feat system is awesome and does a lot for the game and to help players not minmax 1 ability. However in time it can become their build not because that's how they picture their character operating, but because that's what they've come to expect the game will throw at them. It would be amazing if even more diversity was given to the gameplay and players could find to utilize some of these shortcuts. Right now a physical character just has to mow down everyone Doom style.

Offline Darkfury

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Re: New ability and attribute requirements for the new content
« Reply #1 on: August 13, 2014, 09:10:08 am »
yeah i like that idea.

 what i would like to see is that you should have access to the game areas according to the skills, so to keep this in mind you idea could be implemented in many cases. We can have then not only Lock picking, but as well a Enter by force ?
just smash that door use your leg instead of a brain.
that would be nice. Or punch a wall using Potence should break the wall of bricks.

Dream.