Mr Ivan4041
while i do agree in most what you have stated, i do not really like a NPC's characteristics as a window with dots.
Reason for this is simple, it distracts too much from gameplay. BTW i like in Bloodlines that game concentrates on persons,
Player , npc's and enemies. Each type is presented brilliantly, and i would not try to change this by any additional characteristics.
What i would like to see is mature approach to this and i mean that in real life you do not know that much of a persons skills
and abilities just by knowing this person even if you try to judge your close friends by standards of any player sheet it might fail
when you confront this with reality.
so my suggestion for this will be that is more worth of a work to make Companions, (ghouls,friends,whoever) like without any
characteristics. But with some visible in game changes when you try to influence them.
Simply put: It would be nice to see how their field of possible actions grows by your actions (power,blood,or just a suggestion,advice,domination,etc)
And to make it more close to the universe and dark horrorish i would love to see some background stories and
something like a price which you companion pay just by knowing some undead, vampiric creature like player.
It is actually made in Bloodlines with Heather when you chose to keep her or to let her go.
That kind of companions but with more actions would be nice.