Author Topic: Cars, make cars.  (Read 290 times)

Offline Darkfury

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Cars, make cars.
« on: September 07, 2014, 11:52:56 am »
Well it's not a car driving game i do not expect this.

But solution for a cars would be i think to have some for example taxi, ambulance, etc.
cars with drivers inside placed in some missions areas.
And player can intimidate driver or manipulate him/her to drive this car in to something or someone.

- good example would be to have a driver near Russian mafia thugs . So malkavian can manipulate
driver and cause accident kind of to kill them.

- or another "deadly car" can be placed in a car park quest , so dominated (intimidated ,manipulated) driver will
drive in to some people making easier way for you to reach bottom of car park.

-  A TRAIN in the Sabat warehouse area. For this one you will need a high security skills, but when you get inside,
There will be no driver inside. But is easy to start this engine and ............
Buum it smashes thru everything on his way . :)
 

One more idea to expand this "mad driving" is to reach some new areas of the map like making a hole in a fence.
which will open less enemy route for clans like Malkavians, or Torreadore.

- Grouts Mansion, if area around the mansion will be expanded a bit with such a feature , when you break thru
character can start this level a bit deeper inside the mansion. 

- for multiplayer this can serve as extra power, for a distance , obviously just in specific areas and on specific trails , but still
something new and "original" ? 
could be fun i think.

- Giovanni mansion, can we take this limmo and drive around the building with intention to kill everyone ?
skip invitation and all gentle methods, finally something worth Brujah blood.     

- another example is to have a "deadly car" on the blood hunt map , with same result like in a car park but not so spectacular as there
are just vampires , more though enemies.

- one more empty car as a alternative escape from Werewolf, just locked , when you get inside is a start of deadly downhill drive.
  in a style of "Commando" movie when Mr Arnold drive without engine on after kidnappers of his daughter .  :) that would be nice,
  with mad, Werewolf as a chaser .
   
« Last Edit: September 07, 2014, 12:58:40 pm by Darkfury »

Offline sansuni01

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Re: Cars, make cars.
« Reply #1 on: September 11, 2014, 04:49:01 pm »
Not that i agree with you completely, it would be nice to see moving cars and motorcycles around here and there.. Maybe some cars moving from the bridges instead of just lights.. And maybe some parked motorcycles on the garage.. Thats my two cents anyway..

Offline Konstantinos the Tremere

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Re: Cars, make cars.
« Reply #2 on: September 20, 2014, 06:27:36 am »
Not that i agree with you completely, it would be nice to see moving cars and motorcycles around here and there.. Maybe some cars moving from the bridges instead of just lights.. And maybe some parked motorcycles on the garage.. Thats my two cents anyway..

true, although it would be fun to play a GTA based VtM game i dont think it would fit well with Bloodline's scene based setting and lack of an open world although it would be interesting if there were some traffic around the hubs to make them seem more alive. Also it would be fun to see some subway stations here and there like the way you moved through hubs in the original Darkness game.

Offline Darkfury

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Re: Cars, make cars.
« Reply #3 on: September 20, 2014, 02:13:45 pm »
well i have stated that it can not be a GTA style free ride true sandbox , something more like just limited use of a cars in scene, (mission as you prefer)

the reason is only one to make it more colorfull or more interesting missions which every fan knows.
So i think that having extra option to kill somebody or make a hole in a fence , for a sake of new and more spectacular game moments cars would be awesome addition.

And i'm not talking about driving only. Just use cars to make some progress for a mission.

Don't try to say that a killing a Russian mafias members by domination or manipulation a taxi driver to make him drive in to them is not fun and vamp alike.

Or to drive thru brick wall some truck in to the Hollowbrook hotel to start a wild raid on a Sabat members is styless. 
It does not mean that you can drive this truck around whole area. Just for this specific purpose.  :)


Offline sansuni01

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Re: Cars, make cars.
« Reply #4 on: September 20, 2014, 03:21:44 pm »
Not that i agree with you completely, it would be nice to see moving cars and motorcycles around here and there.. Maybe some cars moving from the bridges instead of just lights.. And maybe some parked motorcycles on the garage.. Thats my two cents anyway..


true, although it would be fun to play a GTA based VtM game i dont think it would fit well with Bloodline's scene based setting and lack of an open world although it would be interesting if there were some traffic around the hubs to make them seem more alive. Also it would be fun to see some subway stations here and there like the way you moved through hubs in the original Darkness game.


Yeah, thats what i think as well. Bloodlines already had some traffic on at least one of the cutscenes:



By the way, look at that sight, traffic, tall buildings and some other stuff.. Simply beautiful. It makes me wonder why hub maps are not like this.

Also, car models needs to be replaced. (Cars doesn't even have interiors) Modders already made models of the same cars for the GTA games, i am thinking this mod can use those models as well. (by asking permission first of course)

Look at this car model from the original game.. Its quality is so low, it looks as if the game was released in 1995 and not 2004:



For instance, 1974 Dodge Monaco Police car, same vehicle from Bloodlines:




With a simple retexture, it could replace the one in the game no problem.

And most cars doesn't have to be exactly the same either, as long as it looks like it belongs in the game, it would be fine.. (original models for the cars are way half-arsed anyway) Places like Santa Monica could have average cars like old and new but mostly old and not really expensive, while places like Hollywood would have better cars like mostly newer and more expensive cars.. (like cars made after the year 2000, game takes place 21 century after all, it doesn't make sense that most if not all car models are from 70's.)

Cars and motorcycles should range from 1960's to 2000's..

Example, Honda Civic 2000:



Another example, 1971 Dodge Dart:



Nissan Skyline 2000:




And maybe some parked motorcycles and bikes around. (as props) Because, why not? It never made any sense to me that there isn't a single motorcycle or bike in entire LA. (parked or otherwise)




Most of these cars would probably need to be retextured to make it belong to the Bloodlines. (world of Dloodlines is a darker place after all) With some details like that HUBs could be made to look more lively..
« Last Edit: September 21, 2014, 09:32:51 pm by sansuni01 »

Offline Darkfury

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Re: Cars, make cars.
« Reply #5 on: September 23, 2014, 01:22:25 pm »
Well those looks too happy for horror game :)

But no matter i see what you thinking.
About traffic , yest that would be nice to have that.
specially on the bridges, or near distance roads, to add more life alike city view.

Anyway  what i was gonna say is that other use of a cars (if you do not like my first place idea  )
may be (still disregarding driving) to have some small traffic on the maps itself.
In this version we can have some enemies ( like Sabbat, Police patrols) who gonna drive towards your Vamp and target you with guns, stop and quickly make some assault on your little dead creature.

That event can happen according to your maskarade level which can also show how easy it is to find you.
so it will be like a hard assault on you with intention to displace your head from torso.

I do really think that cars used in specific way ( not free drive) can make Vaulderie more interesting.

and one more thing ,  actually my previous idea is supported by Original Game.
In a Sabbat Warehouse is this forklift truck.

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