I was thinking about this and reading "Friday Devblog 12", especially the part about reconstruction of Santa Monica Pier and a haven for each clan. Given how unfinished the maps are do to the engine limitation and a time constrains the original developers faced i think it is great that this project makes up for that and make this game more like what the original developers initially imagined. Then i remembered about a few locations i had found during my original run of the game. Most of my ideas are to make the map more connected and fix map inconsistencies created by the original developers.. So... here we go:
Anyone remember the place we start the game? ... Not there, i am talking about the place in the cutscene where our characters got turned into a vampire.. This place to be specific:

But where the heck is this place? Lets look out the window:

Oh my.. Isn't that the Asylum? We were in Santa Monica the whole time.. Right across to Asylum and next to the Diner.. Upper floor of the Foxy Boxes building:

This place can serve as a Haven for one clan or another (but i am thinking probably Malkavian)
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Then there is the second place we go as we become a vampire, the Nocturne Theatre, where we almost got executed but didn't:

It even has a sever access:

Yet we are not able to come back to this place ever again, perhaps originally this place served a greater purpose than it does in the release. It is a shame really, this place can be made accessible in the game to add more dept. Perhaps there can be a play or two here, people could come and go as they please and it can be a feeding ground for vampires as well.
Not many of you would know this but this place can actually be located in Downtown LA:

Since the maps are going to be merged, the doors in the front could be used to access the theater.
Also there is the matter of exiting the theatre from the back door, after the cutscene, you exit this door and then you meet Jack:

And normally (according to main Downtown LA map), you should find yourself here:

Yet after exiting that door you find yourself here, the tutorial area: (where Jack waits for you)

Both use same textures and have same exact shape with the front side of the Nocturne Theatre building but there are full of inconsistencies.. As far as i understand, originally the Downtown LA map was to be much larger, but they trimmed it down to save space. (also the tutorial map is probably from the earlier versions of the game) Both maps should be merged (so this area can be made accessible after the tutorial) and the whole tutorial area should be used to expand the Downtown LA map.. Place has a garage, a warehouse or two and some apartments. (hey, some of the clans can have havens on this location as well and a place to buy some clothes can appear around here.)

When you look from the location on the picture above, you should be able to see both Empire Arms Hotel and Skyline Apartments.. (And most of the barriers shouldn't be there after the tutorial.


This area should start after above location.
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Empire Arms hotel and Skyline Apartments.. Both are inconsistent. From outside Skyline Apartments is a short building with four floors and a ground floor:

But from inside, it has six floors and a ground floor:

Empire Arms hotel on the other hand is a tall building with too many floors to count...

Yet from inside it has only six floors:

They didn't even bother to add more numbers there to make it look like there are more floors.. It is a shame really.. Same applies with the Venture Tower..
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Lets not forget the Ocean House, i think this map should be merged to the Santa Monica Map as well: (Wouldn't it be nice to be able to come here by walking? Only reason why you would need to use sewer access would be because the front gate is locked. There is a parking lot right next to the ocean house, so some NPC's would definitely be there.

Why? Because according to the sewer map it is right next to Bail Bonds:


Ocean House should be located right next to this bridge/tunnel thing: (also, wouldn't it be nice if real cars used those bridges?)

There is even a beach and a lighthouse behind the Ocean House, with the support of the unity engine, this could be a beautiful sight.. (And even if you physically can't reach there, it would be visible from both inside the house and from the parking lot)

And the front side doesn't have a bad view either:

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And then there is this map, it is from the cutscene where you meet Nines Rodriges, i am certain it belongs somewhere in the Downtown LA (it should be walking distance since the taxi driver drops you off here) yet i can't seem to place it anywhere:



Maybe you guys can figure that out.. If we can expand these maps with the content that already belongs in the game, it could be both fitting and amazing, since they are already a part of the game and the setting..
Well, this is it for now.. I have many more ideas, but for another time, so more to come soon.. Hope you guys liked it. And hey, if you got ideas like these, please post it here..
And a special thank to atrblizzard and his team of modders...