Author Topic: Santa Monica (Structural Props)  (Read 221 times)

Offline atrblizzard

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Santa Monica (Structural Props)
« on: October 07, 2014, 12:45:41 am »
models/scenery/structural/santamonica/firepit.mdl (Unclaimed)





models/scenery/structural/santamonica/freewaysigna.mdl (Unclaimed)





models/scenery/structural/santamonica/freewaysignb.mdl (Unclaimed)





models/scenery/structural/santamonica/gallerynoir.mdl (Unclaimed)





models/scenery/structural/santamonica/gassign.mdl (Unclaimed)





models/scenery/structural/santamonica/gallerynoir.mdl (Unclaimed)





models/scenery/structural/santamonica/junkyardsign.mdl (Unclaimed)





models/scenery/structural/santamonica/labldgb04.mdl (Unclaimed)





models/scenery/structural/santamonica/labldgbs03.mdl (Unclaimed)





models/scenery/structural/santamonica/labldgbs10.mdl (Unclaimed)





models/scenery/structural/santamonica/labldgbs12.mdl (Unclaimed)





models/scenery/structural/santamonica/manhole.mdl (Unclaimed)





models/scenery/structural/santamonica/parkingpillar.mdl (Unclaimed)





models/scenery/structural/santamonica/parkingroof.mdl (Unclaimed)





models/scenery/structural/santamonica/piersign.mdl (Unclaimed)





models/scenery/structural/santamonica/sanbusbench.mdl (Unclaimed)






models/scenery/structural/santamonica/sanbusstop.mdl (Unclaimed)






models/scenery/structural/santamonica/parking_sign.mdl (Unclaimed)


Offline Iraito

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Re: Santa Monica (Structural Props)
« Reply #1 on: October 11, 2014, 05:07:02 pm »
labldgb04 (which it's nothing more than a palladian window) http://i.cubeupload.com/1u6TcP.png

https://www.mediafire.com/?nvcvmqurdfldg7t

If the textures are too heavy, lower the resolution or compress them, also, do you use a LOD system that use the lower resolution textures from a certain distance ?


Offline atrblizzard

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Re: Santa Monica (Structural Props)
« Reply #2 on: October 23, 2014, 05:28:00 pm »
Looking good, Iraito!

The textures are usually compressed by default with a regular DXT5 compression, the rest should be taken care of by the mipmap and LOD system in Unity, but for the meshes themselves the LOD versions have to be done manually.