Author Topic: Street Props  (Read 621 times)

Offline atrblizzard

  • Project Leader
  • Administrator
  • Jr. Member
  • *****
  • Posts: 58
  • Karma: +10/-0
  • Project Leader
    • View Profile
Street Props
« on: October 06, 2014, 11:37:50 pm »
models/scenery/street/Pierlight/pierlight.mdl (Iraito)





models/scenery/street/Pierlight/pierlightb.mdl (Unclaimed)





models/scenery/street/streetlight/streetlight.mdl (Unclaimed)





models/scenery/street/streetlight/streetlightsky.mdl (Unclaimed)





models/scenery/street/lamppost/lamppost.mdl (Unclaimed)





models/scenery/street/powerpole/powerpole.mdl (Unclaimed)





models/scenery/street/payphone/payphonepair.mdl (Unclaimed)





models/scenery/street/payphone/payphonemount.mdl (Unclaimed)





models/scenery/street/hydrant/hydranta.mdl (Unclaimed)





models/scenery/street/mailbox/mailbox.mdl (Iraito)





models/scenery/trash/yellowdumpster/yellowdumpster.mdl (Unclaimed)





models/scenery/trash/greendumpster/greendumpster.mdl (Iraito)





models/scenery/street/Trashbags/Trashbag_1.mdl (Unclaimed)





models/scenery/street/Trashbags/Trashbag_2.mdl (Unclaimed)




models/scenery/street/Trashbags/Trashbag_3.mdl (Unclaimed)





models/scenery/street/Trashbags/Trashbag_4.mdl (Unclaimed)





models/scenery/street/Trashcan1/trashcan1_lid.mdl (Iraito)





models/scenery/street/Trashcan1/trashcan1_base.mdl (Iraito)


« Last Edit: November 09, 2014, 07:18:36 pm by atrblizzard »

Offline Iraito

  • Fledgeling
  • *
  • Posts: 30
  • Karma: +11/-0
    • View Profile
Re: Street Props
« Reply #1 on: October 08, 2014, 05:00:33 am »

From the few pictures over the internet i tried to reproduce the real street lamps used in santa monica.

pierlightb http://i.cubeupload.com/ioyjIw.png

https://www.mediafire.com/?wbhh9t4mf120nof

Offline kr0wbar

  • Fledgeling
  • *
  • Posts: 8
  • Karma: +2/-0
    • View Profile
Re: Street Props
« Reply #2 on: October 08, 2014, 03:09:16 pm »
looks awesome! have you tried giving it some self illumination? It works fairly well with Lux

Offline atrblizzard

  • Project Leader
  • Administrator
  • Jr. Member
  • *****
  • Posts: 58
  • Karma: +10/-0
  • Project Leader
    • View Profile
Re: Street Props
« Reply #3 on: October 08, 2014, 04:39:51 pm »
From the few pictures over the internet i tried to reproduce the real street lamps used in santa monica.

pierlightb http://i.cubeupload.com/ioyjIw.png

https://www.mediafire.com/?wbhh9t4mf120nof


Another fantastic rendition, Iraito! Seems you've read my mind with remodeling it after its real life counterpart. I knew I forgot to mention this, but kudos!

Also is there a possibility to save the images in PNG or TGA if that is not too much trouble? I've seen the file size goes up a lot because of its resolution, which is why I understand why JPG, but if there isn't too much loss in quality then it should be fine.

looks awesome! have you tried giving it some self illumination? It works fairly well with Lux


Agreed, went to try it out myself, works quite well with self-illumination. I usually just strap that into the alpha channel, works well as intended.

Offline Iraito

  • Fledgeling
  • *
  • Posts: 30
  • Karma: +11/-0
    • View Profile
Re: Street Props
« Reply #4 on: October 11, 2014, 05:28:35 pm »
looks awesome! have you tried giving it some self illumination? It works fairly well with Lux

I'm using toolbag 2, everything related to unity is up to atr.



Another fantastic rendition, Iraito! Seems you've read my mind with remodeling it after its real life counterpart. I knew I forgot to mention this, but kudos!

Also is there a possibility to save the images in PNG or TGA if that is not too much trouble? I've seen the file size goes up a lot because of its resolution, which is why I understand why JPG, but if there isn't too much loss in quality then it should be fine.


There's really no need to use TGA or PNG, the detail loss is unimportant believe me.
And thanks for the compliments.

Offline Iraito

  • Fledgeling
  • *
  • Posts: 30
  • Karma: +11/-0
    • View Profile
Re: Street Props
« Reply #5 on: October 14, 2014, 03:50:01 pm »
Mailbox http://i.cubeupload.com/KiBvJs.png

https://www.mediafire.com/?q4k34ksy8yf8gf1

Offline Iraito

  • Fledgeling
  • *
  • Posts: 30
  • Karma: +11/-0
    • View Profile
Re: Street Props
« Reply #6 on: October 17, 2014, 04:58:00 am »

Green dumpster http://i.cubeupload.com/IJMbVG.png

https://www.mediafire.com/?i8wta1jtugif8o1

Offline atrblizzard

  • Project Leader
  • Administrator
  • Jr. Member
  • *****
  • Posts: 58
  • Karma: +10/-0
  • Project Leader
    • View Profile
Re: Street Props
« Reply #7 on: October 23, 2014, 05:42:15 pm »
Awesome work as usual, Iraito! Really loving every detail put into it.

May I ask, and chances are you've already informed me with this question, what software are you using to modeling them?
I'm heavily inclined on brushing up my workflow on getting some prop models done here and there myself, not to mention a good opportunity to expand my roles on the project for a chance.

Offline Iraito

  • Fledgeling
  • *
  • Posts: 30
  • Karma: +11/-0
    • View Profile
Re: Street Props
« Reply #8 on: October 23, 2014, 06:12:00 pm »
Awesome work as usual, Iraito! Really loving every detail put into it.

May I ask, and chances are you've already informed me with this question, what software are you using to modeling them?
I'm heavily inclined on brushing up my workflow on getting some prop models done here and there myself, not to mention a good opportunity to expand my roles on the project for a chance.

Right now i use blender, in the past i used for some time 3DS and for a long time XSI.
In the end they behave almost exactly in the same way, and give the same results; everything is in the hand of the modeller.
And as always thanks for the compliments.

Offline atrblizzard

  • Project Leader
  • Administrator
  • Jr. Member
  • *****
  • Posts: 58
  • Karma: +10/-0
  • Project Leader
    • View Profile
Re: Street Props
« Reply #9 on: October 27, 2014, 05:57:43 pm »
I prefer Blender and Maya over 3ds Max, especially with the new overhauled interface since a few updates ago and now the Pie menus. Way more flexible and easier to write scripts to IMO.
And I agree, anything can be done if you know the techniques and components, the tool updates are mostly just a new shortcut for making a few tasks easier without the need to do 3 things, but into one big component, like between Maya versions.


Offline Iraito

  • Fledgeling
  • *
  • Posts: 30
  • Karma: +11/-0
    • View Profile
Re: Street Props
« Reply #10 on: November 08, 2014, 05:25:34 am »

Trashcan http://i.cubeupload.com/DC5Q5s.png

https://www.mediafire.com/?9f34ni5bhkmbya2

Offline atrblizzard

  • Project Leader
  • Administrator
  • Jr. Member
  • *****
  • Posts: 58
  • Karma: +10/-0
  • Project Leader
    • View Profile
Re: Street Props
« Reply #11 on: November 09, 2014, 12:04:18 am »
Great work as always, Iraito! The details on it is stunning with the added rust and metalness map. In the meantime, I've been keeping an eye on Unity 5's standard shader and apparently they went with a specular rather than metallic workflow. Shouldn't be too much of a problem to convert it to a specular workflow, nor implementing the metallic workflow since Unity 5 beta 12 also supports Surface Shaders through the standard shader inclusion.

Offline Iraito

  • Fledgeling
  • *
  • Posts: 30
  • Karma: +11/-0
    • View Profile
Re: Street Props
« Reply #12 on: November 09, 2014, 03:34:03 am »
I will need to find a new way to create the reflectivity map.

This time i finished the trashcan lid with metalness and i also tweaked the trashcan material to get a better result.

https://www.mediafire.com/?9f34ni5bhkmbya2
 
http://i.cubeupload.com/BvEn49.png


https://www.mediafire.com/?0s1ompg9c43sg9y

http://i.cubeupload.com/ZoukG3.png
« Last Edit: November 09, 2014, 03:36:32 am by Iraito »

Offline Iraito

  • Fledgeling
  • *
  • Posts: 30
  • Karma: +11/-0
    • View Profile
Re: Street Props
« Reply #13 on: November 09, 2014, 05:40:07 am »
I just did a little experiment with the specularity method.
Tell me if it works in unity.

https://www.mediafire.com/?qww5b2mev1efvd3

http://i.cubeupload.com/w9Tp1m.png

Also it seems they are going to implement metallness shortly after release, so i don't know if the method should be dropped.
« Last Edit: November 09, 2014, 05:42:05 am by Iraito »

Offline atrblizzard

  • Project Leader
  • Administrator
  • Jr. Member
  • *****
  • Posts: 58
  • Karma: +10/-0
  • Project Leader
    • View Profile
Re: Street Props
« Reply #14 on: November 09, 2014, 05:49:25 pm »
Actually never mind that, seems they're going to support it in the following beta already (either b13 or b14).

Default setup will be using the metallic workflow while having a separate shader for the specular when needed. For most props the metallic workflow is the one we go with, which is also a great news now with the metallic setup.

Edit: Just noticed you've updated your post on the trashcan props. Going to update the main post, thanks again!
« Last Edit: November 09, 2014, 07:17:11 pm by atrblizzard »