Much appreciate the kindness, Elgyn!
Vampire the Masquerade: Bloodlines and this project are an enormous passion to me, let alone changed my life when it comes to active development. As any older projects that weren't started by me, I had a huge passion at that time to decompile and disassemble games to understand how they work, and given at the time I enjoyed the game so much, that I decided to give it a try. I had a huge passion for Source and what better opportunity to recreate a game, little did I know the obstacles I was about to face during that time with Source.
Fast forward to this day, I never been as passionate as I am today, working on an engine that is more open (especially during development) but also allowing us to invest more on the asset side of the project. But nothing fuels my passion for this project than the community behind it. I never thought the community would be that supportive, even if there are a few but strong voices against several changes. The vision for us is to bring the "definitive" version of Bloodlines, without the fear of what the past brought us nor the risks we're willing to take but the commitment put into it is tremendous. The new team members have shown great initiative, and since the whole project is a labor of love, I highly believe nothing can bring it to life more than passion itself.
My development might have been less active during my recovery but definitely not put aside, and as much as I'd like to be involved with the fan base, it's something my timeframe cannot truly allow me to embrace, at least not just yet. But we're definitely happy when the community is happy about the progress put in, and nothing is more rewarding than bringing the fans something that matters. There are no more Vampire the Masquerade games out there, but with the right will and mindset, that can easily change.
I cannot stress enough excitement for the plans we have for the future on the project, I'm aware we are light on media and on showcasing any progress. As much as I'd like to, my PC rig is just not up to the full power to properly record much but that'll change soon. There's nothing more enthusiastic than to enrich each devblog and to be as transparent as possible, when possible of course.
I'm hoping to change the lack of communication and hopefully get a few people involved with PR, not to mention the forum. Most of my focus goes into development only and it's best to keep it that way (unless I go for a witch-hunt on feedback).
On a small side note, I've been suffering from heavy calcium deficiency and absorption issues, the last treatment I had a month ago shown no result and it has gotten far worse, so I've started taking another one since the beginning of the week and hope this time it'll have great results and that I'd be back on my feat in no time! Having my limbs go numb almost every day isn't fun at all (where are thou well rested nights?)
That's it for now, just wanted to give a small status report from my end, but whatever the outcome may be, things should be getting better now.