Author Topic: Simulate thickness with alpha maps  (Read 106 times)

Offline Iraito

  • Fledgeling
  • *
  • Posts: 30
  • Karma: +11/-0
    • View Profile
Simulate thickness with alpha maps
« on: November 11, 2014, 03:11:57 pm »
Atrblizzard i was thinking of modelling the server, but since many of the parts require holes to be modelled; the mesh can get pretty heavy on the poly count.
So i was asking myself how we could approach the issues from the unity perspective, parallax could be one of the solution but i would like to know if you have any better ideas.

We could at worst use a plane with an alpha to simulate the holes, but i would really like to give thickness to the model.