Author Topic: Modelling software and plugins within the Source engine field  (Read 356 times)

Offline atrblizzard

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Before starting creating any models, we will first need to cover which of the programs to use for importing and working with Bloodlines / Source models. Luckily we have a few selection of programs to choose from. As a bit of side note, as there are no working way to decompile the original Vampire the Masquerade: Bloodlines models, these tools should get you ready for when it happens. We got confirmation that Crowbar, the most recent Source model decompiler, will be able to decompile the original models in the next update.

3ds Max 2009-2012 32-bit:
Only between the 2009-2012 and 32-bit version can support the plugins that can import SMD files correctly
Wunderboy's SMD importer: http://www.wunderboy.org/apps/smdimport.php
Wunderboy's SMD exporter: http://www.wunderboy.org/3dapps.php#max_smd
Cannonfodder's SMD importer and exporter: http://www.chaosincarnate.net/cannonfodder/cftools.php?program=3dsmax
WallWorm Tools (also works with 2013): http://dev.wallworm.com/

Maya 2009-2012 32-bit:

Valve's SMD & DMX plugins: Can be installed from Source Filmmaker or Left 4 Dead 2. Requires 32-bit version of Maya.

Blender:
Blender SMD Tools: http://code.google.com/p/blender-smd/downloads/list

Misc tools / Compilers:
StudioCompiler: http://www.chaosincarnate.net/cannonfodder/cftools.php?program=3dsmax

Decompilers:
Crowbar Decompiler: http://steamcommunity.com/groups/CrowbarTool
« Last Edit: June 09, 2014, 06:56:24 pm by atrblizzard »