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Tag Archives: map

Friday Devblog 11

September 5, 2014 by atrblizzard
Project Vaulderie - Title (Red)

Things are moving on nicely, here are the highlights for this Friday’s development blog:

 

Weapon System

The weapon system has gotten quite a nice treatment, with having the M37, the rest of the pistols and rifles all coded and working as expected. There’s still some work left to do on the melee weapons, but overall we’re happy with the progress.
  Continue reading →

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Posted in Development | Tagged interface, map, Weapon | 23 Comments

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